Retribution Paladin Raid Guide (2024)

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Retribution Paladin Raid Guide

Last Updated: August 10th 2024

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11.0 - The War Within

Welcome to the Retribution Paladin Raid Guide for World of Warcraft patch 11.0! Here, you find anything needed to maximize your character. Let’s give you a brief glimpse of what you signed up for.

The key resource, Holy Power allows you to cast abilities such as ‍Templar's Verdict for single-target and ‍Divine Storm for AoE. To spend Holy Power, you first need to build it up with spells like ‍Blade of Justice and ‍Judgment, and your melee ability ‍Crusader Strike. Generating and spending Holy Power quickly and efficiently is crucial for a high performance in the raid.

Retribution Paladin have always been unique compared to the rest of the melee specializations. Since Retribution brings so much more than simple damage with Spells like ‍Divine Shield and ‍Blessing of Protection, and dont forget your ‍Divine Steed which is unique to Paladins!

Whether you're new to the spec or looking to refine your skills, you can find the information needed to dominate in Raid environments in the guide below. Unleash the Holy Warrior within you!

Overview

Patch 11.0 - The War Within

Retribution Paladin

Retribution Paladin Raid Guide (1)Retribution Paladin Raid Guide (2)

Retribution PaladinRaid

Single-Target

Strong

AoE

Strong

Utility

Average

Survivability

Excellent

Mobility

Subpar

  • Retribution Paladins are known for their Burst damage from ‍Avenging Wrath and high passive survivability from effects such as ‍Sanctified Plates.
  • They also have strong defensive abilities that allow you to stay in the fight longer than most other classes. Their defensive abilities such as ‍Divine Shield, is a strong immunity that can really save you at crucial times.
  • Paladins are also known for their short cooldown defensive abilities such as ‍Divine Protection or ‍Shield of Vengeance that are both very powerful if used at the right time.
  • Retribution Paladins have a few weaknesses. One is their ability to handle knockback effects or ground effects since you only have, ‍Divine Steed, which can somtimes be hard to time correctly.
  • Another drawback is their lack of sustainable funneling. Unlike other classes that benefit from having mobs alive during a boss fight they gain you nothing, making them weak in prolonged aoe or 2-3 target cleave fights.

Talents

Patch 11.0 - The War Within

Retribution Paladin

Single Target
Radiant Glory

Single Target
Avenging Wrath

ST / Cleave
Radiant Glory

Aoe
Avenging Wrath

When to use this Spec

Use this spec for your raid encounters as it should be your standard build for single-target damage. It leverages the combo of Radiant Glory and Crusade, but you also use Execution Sentence for single-target burst damage. For a detailed guide on playstyles and priority lists, check the deep dive section below to learn how to fully optimize this build!

There is Currently a bug with Radiant Glory Read FAQ to learn more about it!

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Radiant Glory
    • Automatically activates Crusade when you cast Wake of Ashes.
  • Execution Sentence
    • A strong single-target burst cooldown.
    • Every time Wake of Ashes is ready make sure to combo this.
  • Final Verdict
    • Your main single target Holy Power spender.
  • Boundless Judgment
    • Your Judgment generates an additional Holy Power.
      • Combining this with Swift Justice provides the most Holy Power.
  • Improved Blade of Justice
    • 2 charges of Blade of Justice instead of 1.
  • Crusading Strikes
    • Generates 1 Holy Power every 2nd auto attack, replaces your Crusader Strike.
    • Look below in Deep Dive to see how to play around this.
  • Empyrean Legacy
    • Every 20 seconds after you press Judgment it empowers your next Final Verdict also use Divine Storm.
  • Art of War
    • Your auto attacks have a 20% chance to reset Blade of Justice.
  • Vanguard's Momentum
    • Generates 2 Holy Power instead of 1 on enemies below 20%.
    • Has 2 charges now instead of 1.
  • Rush of Light
    • Gain 5% haste when you Crit with your Single Target abilities.
  • Consecrated Blade
    • When you cast Blade of Justice it also casts Consecration below you every 10 seconds.

Class Tree

  • Divine Toll
    • Casts Judgment on your target.
    • Mainly used for its Holy Power gain.
  • Avenging Wrath
    • Your main cooldown, it empowers everything you do.
  • Divine Steed
    • Move at 100% movement speed for 3 seconds.
      • Cavalier Grants you 2 charges instead of 1.
  • Lay on Hands
    • A strong single target heal that can be used to save friendly targets.
  • Blessing of Protection
    • Great way to avoid aggro or prevent Physical damage.
  • Blessing of Sacrifice
    • Perfect to use on tanks or players dealing with certain spells during boss fights.
  • Rebuke
    • A kick to interrupt any spell.
  • Unbound Freedom
    • Allows you to use Blessing of Freedom on another member.

When to use this Spec

Use this build when you need a longer burst than the 8 seconds gained from Radiant Glory. The full 23 seconds from the Avenging Wrath and Divine Wrath combo makes you powerful for a longer duration and could be handy on some fights.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the default build.

Spec Tree

  • Added
    • Avenging Wrath
      • Empowers your 1 min cooldowns.
    • Divine Wrath
      • Adds 3 seconds to your Avenging Wrath.
  • Removed
    • Crusade
      • This was replaced by Avenging Wrath.
    • Radiant Glory
      • To make full use of your 23 seconds of Avenging Wrath, avoid using this as it prevents that.

When to use this Spec

Use this build when you need more cleave on your raid fights. This build allows your generators to cleave and enables you to spam Divine Storm when needed.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the default build.

Spec Tree

  • Added
    • Tempest of the Lightbringer
      • When you cast Divine Storm it now hits an additional time for 20% of the base damage and hits anyone up to 20 yds away.
    • Blade of Vengeance
      • Blade of Justice now Cleaves to 5 nearby enemies and additionally debuffs them with Expurgation.
    • Blessed Champion
      • Your Judgment and Crusader Strike now Cleaves to 2 additional targets.
  • Removed
    • Empyrean Legacy
    • Penitence
    • Heart of the Crusader

When to use this Spec

This is your main AoE build, ideal for fights with constantly spawning adds or when you're on add-clearing duty. It's also effective for fights with 2-3 bosses up at the same time. This build utilizes your Avenging Wrath 1-minute burst and allows you to spam Divine Storm, while your generators cleaves everything around you.

Talent Adjustments

Listing all the changes within the Class and Spec tree compared to the default build.

Spec Tree

  • Added
    • Avenging Wrath
      • Empowers your abilities and cooldowns.
    • Tempest of the Lightbringer
      • When you cast Divine Storm it now hits an additional time for 20% of the base damage and hits anyone up to 20 yds away.
    • Blade of Vengeance
      • Blade of Justice now Cleaves to 5 nearby enemies and additionally debuffs them with Expurgation.
    • Blessed Champion
      • 2 Points into this.
      • Your Judgment and Crusader Strike now Cleaves to 4 additional targets.
    • Burning Crusade
      • Your Divine Storm deals 5% increased damage.
    • Searing Light
      • Your spells have a small chance to call down a blast of AoE damage around you!
  • Removed
    • Crusade
    • Radiant Glory
    • Vanguard's Momentum
    • Rush of Light
    • Empyrean Legacy
    • Heart of the Crusader

Class Tree

  • Added
    • Divine Purpose
      • Small chance to grant you a free Holy Power spender such as Divine Storm.
  • Removed
    • Vengeful Wrath
      • This talent is not worth it without Vanguard's Momentum.

Rotation

Patch 11.0 - The War Within

Retribution Paladin

Tier Set

  • 2-Set: Expurgation lasts an additional 3 sec and deals 30% increased damage. Casting Judgment or Divine Toll on a target with Expurgation causes Wrathful Sanction, damaging the target for a large amount Holy damage and resonating half of that amount to up to 4 nearby enemies.
  • 4-Set: Wrathful Sanction grants you Echoes of Wrath, causing your next Final Verdict or Divine Storm to deal damage a second time at 25% effectiveness. This effect does not consume Judgment.

Single-Target

Radiant Glory

Avenging Wrath

To read more about Radiant Glory head down to the Deep Dive section!

Opener

Your main goal in your opener should be to get to 3 Holy Power by using Blade of Justice into Divine Toll before starting in your Execution Sentence window. There are also 2 different openers you can play with, if you find yourself at max Holy Power or unable to use Divine Toll instantly on the pull, follow the version below. The Crusading Strikes trait has an RNG factor that affects when you gain Holy Power. Specifically, Holy Power is gained on the 2nd auto attack, but this can vary due to the RNG factor. During your opener, be aware of this variability. If you don't gain Holy Power as expected, you may need to use a generator ability to fill in the gaps.

Standard Opener

Max Holy Power Opener

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Cast Execution Sentence on cooldown.
  2. Cast Templar's Verdict (close to 5 Holy Power).
  3. Cast Wake of Ashes on cooldown to proc Radiant Glory ( 2 or less Holy Power).
  4. Cast Blade of Justice (to keep up Expurgation).
  5. Cast Divine Toll on cooldown.
  6. Cast Hammer of Wrath (on any target below 20%).
  7. Cast Judgment (if 3 Holy Power or below).
  8. Cast Blade of Justice (if 3 Holy Power or below).

To read more about Avenging Wrath head down to the Deep Dive section!

Opener

Your main goal in your opener should be to get to 3 Holy Power by using Blade of Justice into Judgment, before starting in your Execution Sentence window.

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Cast Execution Sentence on cooldown.
  2. Cast Avenging Wrath on cooldown.
  3. Cast Templar's Verdict When Close or at 5 Holy Power.
  4. Cast Wake of Ashes on cooldown or delay so you use it at 2 Holy Power.
  5. Cast Divine Toll on cooldown.
  6. Cast Blade of Justice To keep Expurgation Up.
  7. Cast Judgment on cooldown.
  8. Cast Hammer of Wrath on cooldown.

Multi Target

Radiant Glory

Avenging Wrath

To read more about Radiant Glory head down to the Deep Dive section!

Opener

Multitarget / AoE Priority List

  1. Cast Final Reckoning on cooldown.
  2. Cast Divine Storm (When high on Holy Power).
  3. Cast Wake of Ashes (when low on Holy Power).
  4. Cast Blade of Justice ( To Keep up Expurgation).
  5. Cast Divine Toll on cooldown.
  6. Cast Judgment
  7. Cast Divine Storm (When 3-4 Holy Power).
  8. Cast Hammer of Wrath (on any target below 20% since Vanguard's Momentum).

To read more about Avenging Wrath head down to the Deep Dive section!

Opener

Multitarget / AoE Priority List

  • Keep up Expurgation from Blade of Justice.
  • Cast Judgment to Buff your Divine Storm.
  • Cast Avenging Wrath on cooldown.
  • Cast Final Reckoning on cooldown.
  • Cast Divine Toll on cooldown pref when at 0 Holy Power but always after Final Reckoning.
  • Cast Final Reckoning on cooldown.
  • Cast Wake of Ashes on cooldown or save it for 2-3 seconds for a better lineup.
  • Cast Divine Storm always be spamming this.

Deep Dive

Patch 11.0 - The War Within

Retribution Paladin

Major Cooldowns

As these three empower everything you do, they deserve some more in-depth explanation!

Radiant Glory

Avenging Wrath

Crusade

  • When specced into Radiant Glory, you cannot use Avenging Wrath or Crusade directly. Instead, using Wake of Ashes triggers the cooldown you have chosen in your talents for a few seconds. Additionally, there is a small chance that any Holy Power spender can proc your chosen talent for an additional 5 seconds, this extends your Crusade or Avenging Wrath if it procs while the spell is active.
  • Never sit on Wake of Ashes since Final Reckoning has a 1-minute cooldown and Execution Sentence has a 30-second cooldown. Delaying Wake of Ashes also delays all of your other cooldowns.

Execution Sentence

  • When you have chosen Execution Sentence as your minor cooldown, it is optimal to use Wake of Ashes after Execution Sentence. This is because the gain from getting Avenging Wrath won't affect Execution Sentence, and you want the full uptime on wings during the Execution Sentence window. Try to have 3 Holy Power ready right before Execution Sentence goes off cooldown so you can use it instantly.

Final Reckoning

  • The optimal Wake of Ashes usage, when you have chosen Final Reckoning, is to use Wake of Ashes after Final Reckoning. Try to have 3 Holy Power ready right before using Final Reckoning so you can instantly spend your Holy Power.
  • Choose this talent when boss fights or dungeons allow you to never miss a cooldown window.
  • When using trinkets, do not hold your Avenging Wrath, as it does not significantly buff the overall damage of trinkets but it does increase their crit chance.
  • Delaying Avenging Wrath also delays your other minor cooldowns.
  • For trinkets with a 90-second cooldown, use them on cooldown unless you have a trinket that provides a massive mastery or strength buff. In that case, try to align it with Avenging Wrath.
  • Never sit on Avenging Wrath for more than a few seconds, as most of your damage comes from combining it with other 1-minute cooldowns. As mentioned earlier, always use Avenging Wrath first unless you are using Execution Sentence, in which case follow the specific strategy explained below.
  • The main reason you play this talent is if there is a boss where you can really utilize your strong 2-minute cooldown burst, or if you have heavy haste with Radiant Glory, which can grant you a decent amount of proc wings.
  • Optimal usage is to make sure to instantly use Templar's Verdict to quickly build up your stacks. Aim to get to 7-10 stacks before using Execution Sentence or Final Reckoning for the most damage. However, be mindful of the fight or dungeon scenario. If holding these cooldowns for later in the Crusade window means losing a full usage overall, it is better to use them early to ensure you get an extra usage.

Minor Cooldown

To reach your full potential, you must also know how to maximize your minor cooldowns.

Execution Sentence

Final Reckoning

  • The main idea of Execution Sentence is to fit as many spenders as possible within its duration. It's not strong outside of Avenging Wrath or Crusade due to its short burst window and lack of initial damage.
  • To use it optimally, always cast Execution Sentence before Avenging Wrath. When you run out of Holy Power, immediately use Wake of Ashes, followed by another spender and then Divine Toll. The golden rule is to press Execution Sentence on cooldown to ensure it aligns with other cooldowns, even if there is no strong cooldown available.
  • If you are playing Radiant Glory, make sure to use Execution Sentence before Wake of Ashes.
  • Your big AoE cooldown Final Reckoning is a very straightforward spell. It is mainly used for AoE or on fights where getting good single target usage out of Execution Sentence is not possible.
  • It works similarly but puts a 12-second debuff on the target, increasing your single-target Holy Power spenders by 30% and other spenders by 15%.
  • Optimal usage of Final Reckoning is to combo it with your other 1-minute cooldowns such as Avenging Wrath, since they share the same cooldown.
  • If playing Crusade, try to save Final Reckoning for when you are at 7-10 stacks before using it. This provides the most damage overall since Crusade lasts 30 seconds.
  • If playing Radiant Glory, refer to the opener/prioritization list above for usage instructions.

General Retribution Mechanics

If you don't respect the basics, you cannot master Retribution Paladin.

Crusading Strikes

  • This replaces your auto-attacks and your normal Crusader Strike spell, becoming its own auto-attack that generates 1 Holy Power every 2nd attack. Below there is a WeakAura for tracking this, so you know when it's close to proccing. Always keep an eye on it to avoid going above 5 Holy Power and wasting a full proc.
  • During your opener or any cooldowns during a fight, your Holy Power might vary. You could start with 4-5 Holy Power right before Execution Sentence, which means you need to press Templar's Verdict instantly before any other spell. This might make your opener look different, so it's important to understand the priority list to know what to press and when.

Mastery

  • Retribution Paladins' Mastery: Highlord's Judgment has been reworked for the new expansion. It now makes Judgment not only buff your spenders but also have a chance to proc extra holy damage to your main target. As mastery has been a weak point for a long time, this change is significantly beneficial.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

  • Pandemic
  • Spell Queue Window
  • Stat Diminishing Returns

Raids

Patch 11.0 - The War Within

Retribution Paladin

← Scroll for more Bosses

Broodkeeper

Raszageth

Neltharion

Sarkareth

Smolderon

Tindral

Fyrakk

Boss Tips

  • If you are assigned to kill adds, make sure to interrupt Ice Barrage with Rebuke.
  • You can pre-use Blessing of Freedom on allies since you are talented into Unbound Freedom. Use it right before they are afflicted by Icy Shroud to fully negate the root and healing absorb on the player and yourself.
  • Rotate your Shield of Vengeance and Divine Protection during Wildfire. If you get too many stacks, don't be afraid to use Divine Shield.

Offensive Cooldown Usage Boss

Offensive Cooldown Usage Adds

  • If you are assigned to add duty, don't worry about boss damage since your main focus is on the adds. Consider using the AoE build mentioned in the Talents section above.

Boss Tips

  • To survive Hurricane Wing, use the following sequence:
    • First cast: Divine Steed.
    • Second cast: Divine Steed x2.
    • Third cast: Demonic Gateway.
    • Fourth cast: Divine Shield.
  • You can use Rebuke, Hammer of Justice, and Blinding Light to interrupt Volatile Sparks.
  • During the first intermission, make sure to interrupt as many Stormseeker Acolytes as possible with Rebuke.
  • Use Divine Steed to run through Tempest Wing.
  • Make sure to save DPS cooldowns and Shield of Vengeance for Stormsurge.
  • Use Blessing of Freedom on any player near you who just got Fulminating Charge to help them move out quickly. Also, don't stand near them as it spreads to any target within the circle when it expires.

Offensive Cooldown Usage

  • The most important thing about cooldowns on this boss is to make sure to have cooldowns for Stormsurge.
  • Note: Your guild timings might be a bit different than the pictures below so just follow the notes from above

Defensive Cooldown Usage

  • Maximize your damage from Shield of Vengeance throughout the fight by using it when you get the buff from Stormsurge.

Boss Tips

  • Use Divine Steed to quickly run out with Volcanic Heart.
  • Use Blessing of Sacrifice on players targeted by Volcanic Heart.
  • Use Shield of Vengeance and Divine Protection during Umbral Annihilation.
  • Divine Shield makes you immune to Ebon Destruction while also removing all debuff stacks. Save it for the second or third cast, or use it on the first cast if you use Bloodlust and there won't be a second cast.
  • Blessing of Protection can remove the debuff from Calamitous Strike from your tank, but don't use it randomly. Make sure your tank calls for it.

Offensive Cooldown Usage

  • It's pretty simple: use everything you have on cooldown, but be careful not to cleave with Wake of Ashes and Divine Toll during Corruption.

Defensive Cooldown Usage

  • Your timings with Divine Protection might vary. Try to maximize damage from Shield of Vengeance, and using Blessing of Sacrifice on your tanks can help proc the full damage from Shield of Vengeance. Make sure to save Divine Shield for the last phase, which means you probably can't use it during Phase 2.

Boss Tips

  • Start with Blessing of Sacrifice on the tank, followed by Shield of Vengeance for the first Glittering Surge that occurs 5 seconds into the fight. If you feel like you are dying, skip Blessing of Sacrifice as it is just to help the tank out.
  • Make sure to clear your Oppressing Howl debuff by being hit by Mass Disintegrate or Searing Breath. Use Shield of Vengeance or Divine Protection to survive this.
  • Use Divine Steed when collecting Mind Fragment and Astral Flares.
  • In P1 intermission, use Divine Steed right when you have gotten to the Raid stack and your pool has been dropped. Then try to collect 2-3 Astral Flares stacks. Make sure to return to your Raid's stack point to avoid dropping any random pools in the room, as this can easily kill people. Use your second Divine Steed after dropping off your second pool. Quickly get up to 9 stacks of Astral Flares and wait with 9 stacks before refreshing them to 10 stacks right before collecting your third Mind Fragment. This ensures maximum uptime for the haste buff while being able to damage the boss.
  • You could use the passive cleave build here, but in my case, there are better classes to deal with the AoE in Phase 2. Interrupt Empty Recollection casts in Phase 2 with Rebuke.
  • Try to save Wake of Ashes for when the adds spawn and use maybe 1-2 Divine Storms per wave in Phase 3.
  • If you get targeted by Embrace of Nothingness, you can use Divine Shield to soak it alone. Make sure that either you or the raid leader calls this out to prevent anyone from trying to save you and dying. Normally, there is a gateway for you to quickly get out with it.

Click this link

  • In this video, you see the Warlock Xerwo demonstrating how we handle the P1 intermission. Note that, as someone without teleport, you cannot go as far as he did in the video. Since the spawns from Astral Flares are a bit random, quickly collect any close ones and then regroup as stated above.

Offensive Cooldown Usage

  • Your Phase 1 timing might vary from what has been mentioned, so try to fit in an extra Execution Sentence before the boss becomes immune.

Defensive Cooldown Usage

  • Since Shield of Vengeance contributes significantly to your damage, use it as often as possible. Paladins are generally tanky, but you can't always survive spells like Searing Breath without using cooldowns. Save Divine Shield for Phase 3 in case you need to solo soak.

Boss Tips

  • Stand away from other players when affected by Overheated. As melee, you prefer facing the middle since ranged players are closer to the edge. Use Divine Steed to quickly move and bait Lava Geysers.
  • Soak Brand of Damnation if you don’t have Overheated, as missing this affects your damage later.
  • During the intermission, soak 3 Living Flames to increase your damage and prevent the boss from gaining a damage boost. Ensure all your cooldowns are ready after collecting these 3 Living Flames. This phase occurs around 1:07 into the fight and again 1.5 minutes later. Use Avenging Wrath at the pull and save it for subsequent damage buffs, or if the fight extends to enrage, check below for alternative cooldown timings.

Offensive Cooldown Usage

If the boss dies at 5:15!

  • You might lose one use of Avenging Wrath, but this strategy ensures that your major cooldowns align with every damage buff window. The main reason for this is to coordinate with your guild’s Bloodlust on their 2-minute cooldown, which occurs around 2:46 into the fight. By doing this, you have Avenging Wrath ready for that Bloodlust window.

Defensive Cooldown Usage

  • Use Divine Protection whenever needed or if you're about to get hit by any lines. You can also combo it with Shield of Vengeance. Save Shield of Vengeance for after soaking your Living Flames during the intermission, as it gives a significant damage boost at that time.

Boss Tips

  • You can immune Mass Entanglement by pre-casting Blessing of Freedom. Do this the second time in Phase 1, as Mass Entanglement overlaps with Fire Beam, which can be deadly. After that, use Blessing of Freedom every time it's off cooldown during Mass Entanglement in Phases 2 and 3.
  • Don't forget to use Unbound Freedom to assist healers or others who need it to dodge Fire Beam.
  • Use your Dragonriding mount to quickly fly between platforms as the boss transitions phases. Typically, a tank or healer picks up Dream Essence, so head to the boss as quickly as possible.
  • When you land, use Avenging Wrath: Might to burn through Supernova. This is also a good opportunity to use Shield of Vengeance.
  • In Phases 2 and 3, ensure you soak Seeds of Flame to prevent a wipe. Always keep Divine Steed ready for this. As a Paladin, you can cover more distance to soak seeds, thanks to your decent attack range compared to other melee classes.

Offensive Cooldown Usage

  • Ensure you have cooldowns ready during Supernova. Try to save Wake of Ashes for as many Mass Entanglement instances as possible.

Defensive Cooldown Usage

  • Use Shield of Vengeance early so it’s ready for the Mass Entanglement and Fire Beam combo in Phase 1. Also, ensure Shield of Vengeance is available for every Supernova, as the absorb buff from Dream Essence is quite strong.

Boss Tips

  • Use Divine Steed to drop Firestorm at the back of the room away from the raid. Don’t hesitate to use Shield of Vengeance or Divine Protection to reduce the damage from this.
  • You can use Shield of Vengeance or Divine Protection for the Wildfire & Fyr'alath's Flame combo in Phase 1.
  • In Phase 1, use Divine Steed when Dream Rend is active. This makes it easier to dodge and stay with the Raid stack.
  • Since your spells have considerable range, give other melee priority to be closer to the boss when Blaze is active.
  • You can dispel Aflame from Burning Presence with Divine Shield, but be cautious if you need to soak during Phase 1 Intermission.
  • When the boss enters Intermission from Phase 1, use Demonic Gateway to avoid the knock-up effect of Incarnate if timed correctly.
  • As a Paladin, you can also use Blessing of Protection and move to your designated side early, since you need to soak with Divine Shield later.
  • Soak Shadowflame Orbs during the P1 Intermission. Be on the assigned side. Use Shield of Vengeance early, as you can use Divine Shield later for immunity, and Divine Steed to soak multiple orbs efficiently.
  • In Phase 2, interrupt Searing Screams from Screaming Souls with Rebuke to make it easier for the group to stack.
    • You can also use Wake of Ashes for its stun effect since the adds are undead, stunning them for 5 seconds.
  • In Phase 3, stand in the Seed of Amirdrassil when Apocalypse Roar is about to occur to reduce its damage.
    • You can also use Divine Protection here.
  • In Phase 3, use Divine Steed to run away from Swirling Firestorm.

Offensive Cooldown Usage

  • Your guild’s timings might differ, but the strategy below is set up so you don’t feel completely ineffective during the Intermission phases in Phase 2. You might need to adjust for more boss damage, and it’s straightforward to switch to this if needed. If you prefer, avoid using any cooldowns during the Intermission phases except for Execution Sentence, but ensure you follow your guild’s requirements.

Stat Priority

Patch 11.0 - The War Within

Retribution Paladin

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Raid boss fights as a Retribution Paladin. For more detailed information, visit the Stats and Attributes guide.

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

  • All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
  • Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
  • Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.

Gear

Patch 11.0 - The War Within

Retribution Paladin

Overall BiS

Farmable Alternatives

SlotItemLocation
HeadHeartfire Sentinel's ForgehelmTier / Catalyst
NeckEye of the Rising FlameTindral Sageswift
ShoulderHeartfire Sentinel's SteelwingsTier / Catalyst
CloakVoice of the Silent StarSarkareth
ChestHeartfire Sentinel's BrigandineTier / Catalyst
WristPrimal Molten VambracesCrafting
GlovesHeartfire Sentinel's ProtectorsTier / Catalyst
BeltPrimal Molten GreatbeltCrafting
LegsHeartfire Sentinel's FauldsTier / Catalyst
BootsKurog's ThunderhoovesKurog Grimtotem
Ring 1Seal of Filial DutyBroodkeeper Diurna
Ring 2Seal of Diurna's ChosenEranog
Trinket 1Elementium Pocket AnvilAmalgamation Chamber
Trinket 2Ominous Chromatic EssenceThe Forgotten Experiments
WeaponFyr'alath the DreamrenderFyrakk,Quest

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadHeartfire Sentinel's ForgehelmTier / Catalyst
NeckCustodian's Medallion of DelusionThe Azure Vault
ShoulderHeartfire Sentinel's SteelwingsTier / Catalyst
CloakCloak of Lost DevotionThe Azure Vault
ChestHeartfire Sentinel's BrigandineTier / Catalyst
WristThrashing Wind VambracesThe Nokhud Offensive
GlovesHeartfire Sentinel's ProtectorsTier / Catalyst
BeltTrapmaster's Utility BeltBrackenhide Hollow
LegsHeartfire Sentinel's FauldsTier / Catalyst
BootsScaleguard's Stalwart GreatbootsRuby Life Pools
Ring 1Bloodied Wedding RingBrackenhide Hollow
Ring 2Circle of Ascended FrostHalls of infusion
Trinket 1Blazebinder's HoofRuby Life Pools
Trinket 2Idol of Trampling HoovesThe Nokhud Offensive
Two-Hand WeaponSargha's SmasherNeltharus

Trinkets

Below you can find active and passive alternatives to the recommended trinkets. Do note that some trinkets are better than others depending on the scenario.

Active Trinket alternatives

  • Ashes of the Embersoul
    • Currently the best on use trinket. It's excellent for massive burst damage when combined with Avenging Wrath.
  • Manic Grieftorch
    • Always a great trinket to use with a bonus passive. When someone dies, it resets, which can make it extremely powerful in some situations.
  • Blazebinder's Hoof
    • Pretty much just a worse Ashes of the Embersoul.
  • Storm-Eater's Boon
    • Be very careful when using this trinket. You'll likely need to use a personal since you cannot move.

Passive Trinket alternatives

  • Ominous Chromatic Essence
    • A simple and strong passive trinket. Sim yourself to see if this is currently your BiS, as it could be for most players in the pre-patch. Note that its effectiveness varies depending on how many people in your Mythic+ group are using it.
  • Elementium Pocket Anvil
    • Best overall trinket: Use it on cooldown until you reach max stacks. After that, hold off on using it until you leave combat, as the buff expires after 15 seconds if you're not in combat. Activating the trinket resets the timer back to 15 seconds.
  • Cataclysmic Signet Brand
    • It's always a great pick since it's passive and grows stronger during longer boss fights.
  • Augury of the Primal Flame
    • It's a bit random, but it can have some insane procs. Always a good pick.
  • Whispering Incarnate Icon
    • Its effectiveness depends on how many people in your Mythic+ group are using it.

Simcraft

To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

Embellishments

Patch 11.0 - The War Within

Retribution Paladin

In this section of the Retribution Paladin Raid Guide, you get to know your best Embellishments, QoL Embellishments, and on which slot to craft them!

  • 2x Blue Silken Lining
    • Requires you to be on 90%+ hp so it might be suboptimal in certain scenarios.
    • The most optimal item slots to craft is pretty much the lowest current slot you have

Remaining Sparks

  • If you have other crafted slots currently equipped make sure to apply Alchemical Flavor Pocket to one of them. You'll no longer lose your food buff upon death and its duration is doubled. It's very convenient. Can be equipped despite having 2 embellish effects already.
  • Crafted items are 525 ilvl and regular items are 528 on max ilvl, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments.

Enchantments

Patch 11.0 - The War Within

Retribution Paladin

HeadIncandescent Essence
NeckTiered Medallion Setting 3x
CloakEnchant Cloak - Graceful Avoidance
ChestEnchant Chest - Waking Stats
WristEnchant Bracer - Devotion of Avoidance
BeltShadowed Belt Clasp
LegsLambent Armor Kit
BootsEnchant Boots - Plainsrunner's Breeze
Ring 1Enchant Ring - Devotion of Mastery
Ring 2Enchant Ring - Devotion of Mastery
WeaponEnchant Weapon - Wafting Devotion

Consumables

Patch 11.0 - The War Within

Retribution Paladin

To further improve the performance of your Retribution Paladin during Raid fights you need to have the proper Consumables in use.

Phials

  • Iced Phial of Corrupting Rage -- Maximum DPS.
  • Phial of Tepid Versatility -- Less DPS but more survivability.

Food

  • Grand Banquet of the Kalu'ak
  • Deviously Deviled Eggs

Combat Potion

  • Elemental Potion of Ultimate Power
  • Residual Neural Channeling Agent
    • Can be used while being dead if your potion is ready.

Health Potion

  • Potion of Withering Dreams -- A big burst of healing.
  • Dreamwalker's Healing Potion -- Less healing upfront but an additional small heal over time.

Weapon Rune

  • Hissing Rune -- Mastery

Augment Rune

  • Dreambound Augment Rune -- Requires Reputation.
  • Draconic Augment Rune

Sockets

  • Skillful Illimited Diamond or Fierce Illimited Diamond -- Unique, made by work order
  • Sensei's Neltharite or Keen Neltharite

Races

Patch 11.0 - The War Within

Retribution Paladin

For min-maxing a Retribution Paladin in Raid, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style or transmog works just as well since the DPS gain is not as massive as people make it out to be.

  • Stoneform -- Dwarf
    • Can dispel Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds.
  • War Stomp -- Tauren
    • An AoE stun is beneficial since paladins currently lack one. Additionally, Endurance is very useful when doing high-level content.
  • Fireblood -- Dark Iron Dwarf
    • It can remove almost any debuff for a small damage buff.
  • Arcane Torrent -- Blood Elf
    • Removes 1 buff from a target around you.
  • Embrace of Pa'ku -- Zandalari Troll
    • Provides a small crit buff with an RNG proc rate. A great benefit of being Zandalari is that you can combo Regeneratin' and Divine Shield to fully heal yourself.
  • Will to Survive -- Human
    • Removes any stun effect on you, similar to a PvP trinket. The Human Spirit is the main reason to play as a human.
  • Gift of the Naaru -- Draenei
    • No particularly useful racials except for Heroic Presence.
  • Light's Judgment -- Lightforged Draenei
    • More of a just-for-fun racial, but don't forget Light's Reckoning – it explodes for a small amount of damage when you die!

Recommendation

In general, it's safe to say that if you care about min-maxing your DPS you should go with the highest DPS racial. That being said the story is a bit different if it's about pushing endgame Raid progression. Some help out massively to speed up the progression of certain bosses in dungeons or raids. Notably Dwarf with their Stoneform helped out on Tindral Sageswift & Fyrakk the Blazing in the latest Race to World First by having easy access to dispelling yourself at crucial points of the fights mentioned.

Macros

Patch 11.0 - The War Within

Retribution Paladin

Discover recommended macros for Retribution Paladin during Raid encounters and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Cursor macro / Focus Marcos

Cast Final Reckoning on your cursor.

#showtooltip Final Reckoning/cast [@cursor] Final Reckoning

Cast Rebuke on your Focus without targeting it.

#showtooltip Rebuke/cast [@focus] Rebuke

Cast Hammer of Justice on your Focus without ever targeting it.

#showtooltip Hammer of Justice/cast [@focus] Hammer of Justice

Mouseover Macros

@Player Macros

Cooldown Marcos

Addons

Patch 11.0 - The War Within

Retribution Paladin

Below, you see a screenshot of the author's User Interface for their Retribution Paladin, outlining which addons are used and how they are utilized in Raids to make your life easier.

Retribution Paladin Raid Guide (3)

Addons

WeakAuras

Changes this Patch

Patch 11.0 - The War Within

Retribution Paladin

Patch 11.0

FAQ

Patch 11.0 - The War Within

Retribution Paladin

Q: Is it worth to Judgment on 4 holy power and go above 5?

Q: Mobs target me after Blessing of Protection - Divine Shield why?

Q: Why is Wake of Ashes with Radiant Glory NOT proccing my Crusade or Avenging Wrath Somtimes?

Credits

Written By: Narcolies

Reviewed By: Rycn

Retribution Paladin Raid Guide (2024)
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